#pragma once #include "CoreMinimal.h" #include "MissionHazardSetting.generated.h" USTRUCT(BlueprintType) struct FMissionHazardSetting { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText Name; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float HazardBonus; FSD_API FMissionHazardSetting(); };