#pragma once #include "CoreMinimal.h" #include "Animation/AnimInstance.h" #include "EMiningPodRampState.h" #include "EMiningPodState.h" #include "MiningPodAnimInstance.generated.h" UCLASS(Blueprintable, NonTransient) class UMiningPodAnimInstance : public UAnimInstance { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EMiningPodRampState rampState; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EMiningPodState PodState; public: UMiningPodAnimInstance(); };