#pragma once #include "CoreMinimal.h" #include "MinersManualDescription.generated.h" class UTexture2D; USTRUCT(BlueprintType) struct FMinersManualDescription { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText Headline; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText RichDescription; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UTexture2D* ImageFront; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UTexture2D* ImageBackground; FSD_API FMinersManualDescription(); };