#pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "SoftMinersManualDescription.h" #include "MinersManualData.generated.h" class UTexture2D; UCLASS(Blueprintable) class UMinersManualData : public UDataAsset { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FSoftMinersManualDescription Description; public: UMinersManualData(); UFUNCTION(BlueprintCallable, BlueprintPure) void GetText(FText& Headline, FText& richText); UFUNCTION(BlueprintCallable, BlueprintPure) UTexture2D* GetFrontImage(); UFUNCTION(BlueprintCallable, BlueprintPure) UTexture2D* GetBackgroundImage(); };