#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "MineHitEventDelegate.generated.h" class UTerrainMaterial; UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FMineHitEvent, UTerrainMaterial*, TerrainMaterial, const FVector&, Location);