#pragma once #include "CoreMinimal.h" #include "SkinEffect.h" #include "MaterialSkinEffect.generated.h" class UMaterialInterface; UCLASS(Blueprintable, EditInlineNew) class UMaterialSkinEffect : public USkinEffect { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray> Materials; public: UMaterialSkinEffect(); };