#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "UObject/NoExportTypes.h" #include "ELaserPointerTargetType.h" #include "MarkerPlacedDelegateDelegate.generated.h" class AActor; UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE_FiveParams(FMarkerPlacedDelegate, FVector, Location, const FText&, Name, FLinearColor, Color, AActor*, Target, ELaserPointerTargetType, TypeOfTarget);