#pragma once #include "CoreMinimal.h" #include "ManagedEncounterItem.generated.h" class UEnemyDescriptor; USTRUCT(BlueprintType) struct FManagedEncounterItem { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) UEnemyDescriptor* descriptor; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) int32 Amount; FSD_API FManagedEncounterItem(); };