#pragma once #include "CoreMinimal.h" #include "DeepPathfinderCharacter.h" #include "Maggot.generated.h" class USimpleHealthComponent; UCLASS(Blueprintable) class AMaggot : public ADeepPathfinderCharacter { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true)) USimpleHealthComponent* HealthComponent; public: AMaggot(); };