#pragma once #include "CoreMinimal.h" #include "Components/ActorComponent.h" #include "MOD_MakeEliteEnemy.generated.h" UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UMOD_MakeEliteEnemy : public UActorComponent { GENERATED_BODY() public: UMOD_MakeEliteEnemy(); };