#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "Blueprint/UserWidget.h" #include "LoreScreenMasterWidget.generated.h" class UTexture2D; UCLASS(Blueprintable, EditInlineNew) class ULoreScreenMasterWidget : public UUserWidget { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText PageName; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSoftObjectPtr SolidImage; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSoftObjectPtr TransparentImage; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FLinearColor BackgroundColor; ULoreScreenMasterWidget(); };