#pragma once #include "CoreMinimal.h" #include "LookupSessionResponse.generated.h" USTRUCT(BlueprintType) struct FLookupSessionResponse { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool Valid; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString LobbyId; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString P2PAddr; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 P2PPORT; FSD_API FLookupSessionResponse(); };