#pragma once #include "CoreMinimal.h" #include "Item.h" #include "ItemLoadoutAnimations.h" #include "Templates/SubclassOf.h" #include "LoadoutItemProxy.generated.h" class AActor; class UItemCharacterAnimationSet; UCLASS(Blueprintable) class ALoadoutItemProxy : public AItem { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UItemCharacterAnimationSet* AnimationSet; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FItemLoadoutAnimations LoadoutAnimations; public: ALoadoutItemProxy(); UFUNCTION(BlueprintCallable) static TSubclassOf GetLoadoutItemFromClass(TSubclassOf ActorClass); };