#pragma once #include "CoreMinimal.h" #include "UObject/Interface.h" #include "Templates/SubclassOf.h" #include "LoadoutItem.generated.h" class AItem; UINTERFACE(BlueprintType, meta=(CannotImplementInterfaceInBlueprint)) class ULoadoutItem : public UInterface { GENERATED_BODY() }; class ILoadoutItem : public IInterface { GENERATED_BODY() public: UFUNCTION(BlueprintCallable) virtual TSubclassOf GetLoadoutItemClass() const PURE_VIRTUAL(GetLoadoutItemClass, return NULL;); };