#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "RandRange.h" #include "LineSegmentFillerPoint.generated.h" USTRUCT(BlueprintType) struct FLineSegmentFillerPoint { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector Position; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FRandRange RandomRange; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FRandRange RandomNoiseRange; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FRandRange FillAmount; FSD_API FLineSegmentFillerPoint(); };