#pragma once #include "CoreMinimal.h" #include "ELineCutterProjectileUpgradeType.h" #include "StandardItemUpgrade.h" #include "Templates/SubclassOf.h" #include "UpgradeValues.h" #include "LineCutterProjectileUpgrade.generated.h" class AActor; class AFSDPlayerState; UCLASS(Blueprintable, EditInlineNew, MinimalAPI) class ULineCutterProjectileUpgrade : public UStandardItemUpgrade { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) ELineCutterProjectileUpgradeType upgradeType; public: ULineCutterProjectileUpgrade(); UFUNCTION(BlueprintCallable, BlueprintPure) static FUpgradeValues GetUpgradedValue(AFSDPlayerState* Player, TSubclassOf Item, ELineCutterProjectileUpgradeType NewUpgradeType); };