#pragma once #include "CoreMinimal.h" #include "LevelGenerationCarverLists.h" #include "LevelCarverPass.generated.h" USTRUCT(BlueprintType) struct FLevelCarverPass { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray Lists; FSD_API FLevelCarverPass(); };