#pragma once #include "CoreMinimal.h" #include "LerpingPercent.generated.h" USTRUCT(BlueprintType) struct FLerpingPercent { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) uint8 TargetPercent; public: FSD_API FLerpingPercent(); };