#pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "LegacySettings.generated.h" class USkeletalMesh; UCLASS(Blueprintable) class FSD_API ULegacySettings : public UDataAsset { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray> ArmorMeshes; ULegacySettings(); };