#pragma once #include "CoreMinimal.h" #include "Engine/EngineTypes.h" #include "LaserPointerTarget.generated.h" class AActor; USTRUCT(BlueprintType) struct FLaserPointerTarget { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FHitResult HitInfo; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) AActor* Target; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) AActor* ExtraTarget; FSD_API FLaserPointerTarget(); };