#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "LaserPointerSecondaryDelegate.generated.h" class AActor; UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FLaserPointerSecondary, AActor*, aTarget, const FVector&, aTargetLocation);