#pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "CustomKeySetting.h" #include "KeyBindingSettings.generated.h" UCLASS(Blueprintable) class UKeyBindingSettings : public UDataAsset { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray KeyboardMouseButtons; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray ControllerButtons; public: UKeyBindingSettings(); };