#pragma once #include "CoreMinimal.h" #include "JettyBootsScore.generated.h" USTRUCT(BlueprintType) struct FJettyBootsScore { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString PlayerName; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 Score; FSD_API FJettyBootsScore(); };