#pragma once #include "CoreMinimal.h" #include "JettyBootsPlayer.generated.h" class APlayerCharacter; USTRUCT(BlueprintType) struct FJettyBootsPlayer { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) TWeakObjectPtr PlayerCharacter; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) bool bIsPlaying; FSD_API FJettyBootsPlayer(); };