#pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "JettyBootSetting.h" #include "JettyBootSettings.generated.h" UCLASS(Blueprintable) class UJettyBootSettings : public UDataAsset { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray LevelSettings; UJettyBootSettings(); UFUNCTION(BlueprintCallable, BlueprintPure) FJettyBootSetting GetLevelSetting(int32 InLevel) const; };