#pragma once #include "CoreMinimal.h" #include "JettyBootEventSettings.generated.h" class UTexture2D; class UUserWidget; USTRUCT(BlueprintType) struct FJettyBootEventSettings { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSoftObjectPtr JettyBootCharacter; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSoftClassPtr JettyBootArcadeOverlay; FSD_API FJettyBootEventSettings(); };