#pragma once #include "CoreMinimal.h" #include "ItemUpgradeStatText.generated.h" USTRUCT(BlueprintType) struct FItemUpgradeStatText { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText StatText; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool IsAdventageous; FSD_API FItemUpgradeStatText(); };