#pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "ItemUpgradeElement.generated.h" class UItemUpgrade; UCLASS(Abstract, Blueprintable, EditInlineNew) class UItemUpgradeElement : public UDataAsset { GENERATED_BODY() public: UItemUpgradeElement(); UFUNCTION(BlueprintCallable, BlueprintPure) bool ElementOf(UItemUpgrade* upg) const; };