#pragma once #include "CoreMinimal.h" #include "ItemRefundResourceItem.generated.h" USTRUCT(BlueprintType) struct FItemRefundResourceItem { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString Name; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Amount; FSD_API FItemRefundResourceItem(); };