#pragma once #include "CoreMinimal.h" #include "ItemLoadoutAnimations.generated.h" class UAnimMontage; class UAnimSequence; USTRUCT(BlueprintType) struct FItemLoadoutAnimations { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UAnimMontage* Loadout; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray Loadout_IdleBreaks; FSD_API FItemLoadoutAnimations(); };