#pragma once #include "CoreMinimal.h" #include "UnlockReward.h" #include "ItemBlueprintReward.generated.h" class UItemID; UCLASS(Blueprintable, EditInlineNew) class UItemBlueprintReward : public UUnlockReward { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UItemID* ItemID; public: UItemBlueprintReward(); };