#pragma once #include "CoreMinimal.h" #include "FirstPersonStaticMeshComponent.h" #include "InterpolatedFirstPersonStaticMeshComponent.generated.h" UCLASS(Blueprintable, EditInlineNew, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UInterpolatedFirstPersonStaticMeshComponent : public UFirstPersonStaticMeshComponent { GENERATED_BODY() public: UInterpolatedFirstPersonStaticMeshComponent(); };