#pragma once #include "CoreMinimal.h" #include "InputTranslation.h" #include "InputTranslationTable.generated.h" USTRUCT(BlueprintType) struct FInputTranslationTable { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TMap Entries; public: FSD_API FInputTranslationTable(); };