#pragma once #include "CoreMinimal.h" #include "EInputInteraction.h" #include "InputTranslationEntry.generated.h" USTRUCT(BlueprintType) struct FInputTranslationEntry { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EInputInteraction Interaction; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName InputName; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 Axis; FSD_API FInputTranslationEntry(); };