#pragma once #include "CoreMinimal.h" #include "InputTranslationEntry.h" #include "InputTranslation.generated.h" USTRUCT(BlueprintType) struct FInputTranslation { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FInputTranslationEntry Default; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool bControllerOverride; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FInputTranslationEntry ControllerOverride; FSD_API FInputTranslation(); };