#pragma once #include "CoreMinimal.h" #include "Components/SceneComponent.h" #include "InfluencerSpawnComponent.generated.h" class UCaveInfluencer; UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UInfluencerSpawnComponent : public USceneComponent { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UCaveInfluencer* Influencer; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float range; public: UInfluencerSpawnComponent(); };