#pragma once #include "CoreMinimal.h" #include "InfluenceSphere.generated.h" class UCaveInfluencer; USTRUCT(BlueprintType) struct FInfluenceSphere { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UCaveInfluencer* Influencer; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Radius; FSD_API FInfluenceSphere(); };