#pragma once #include "CoreMinimal.h" #include "InfectionPoint.generated.h" USTRUCT(BlueprintType) struct FInfectionPoint { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) bool IsInfected; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) bool IsVacuumed; FSD_API FInfectionPoint(); };