#pragma once #include "CoreMinimal.h" #include "IconGenerationBase.h" #include "IconGenerationWeapon.generated.h" class UWeaponIconSceneCaptureComponent; UCLASS(Blueprintable) class AIconGenerationWeapon : public AIconGenerationBase { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true)) TArray CaptureComponents; public: AIconGenerationWeapon(); };