#pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "IconGenerationBase.generated.h" class UMaterialInterface; class USceneCaptureComponent2D; UCLASS(Blueprintable) class AIconGenerationBase : public AActor { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true)) USceneCaptureComponent2D* ActiveCaptureComponent; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UMaterialInterface* DownScaleMaterial; public: AIconGenerationBase(); };