#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "Projectile.h" #include "HydraWeedSpawnProjectile.generated.h" UCLASS(Blueprintable) class AHydraWeedSpawnProjectile : public AProjectile { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector TargetLocation; public: AHydraWeedSpawnProjectile(); };