#pragma once #include "CoreMinimal.h" #include "ShootingPlant.h" #include "HydraWeedShooter.generated.h" class AHydraWeedCore; UCLASS(Blueprintable) class AHydraWeedShooter : public AShootingPlant { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) AHydraWeedCore* Core; public: AHydraWeedShooter(); };