#pragma once #include "CoreMinimal.h" #include "Engine/NetSerialization.h" #include "HookData.generated.h" USTRUCT(BlueprintType) struct FHookData { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector_NetQuantize TargetLocation; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool IsExtending; FSD_API FHookData(); };