#pragma once #include "CoreMinimal.h" #include "HoldButton.generated.h" USTRUCT(BlueprintType) struct FHoldButton { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText HoldingText; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float HoldStartTime; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float HoldDuration; public: FSD_API FHoldButton(); };