#pragma once #include "CoreMinimal.h" #include "ItemUpgradeElement.h" #include "HitScanImpactUpgradeElement.generated.h" class UFXSystemAsset; class USoundCue; UCLASS(Blueprintable, EditInlineNew) class UHitScanImpactUpgradeElement : public UItemUpgradeElement { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UFXSystemAsset* ImpactParticle; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) USoundCue* ImpactSound; public: UHitScanImpactUpgradeElement(); };