#pragma once #include "CoreMinimal.h" #include "ETemperatureIntensity.h" #include "StatusEffectItem.h" #include "HeatSourceStatusEffectItem.generated.h" UCLASS(Blueprintable, EditInlineNew) class UHeatSourceStatusEffectItem : public UStatusEffectItem { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Temperature; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) ETemperatureIntensity Intensity; public: UHeatSourceStatusEffectItem(); };