#pragma once #include "CoreMinimal.h" #include "HeatSource.generated.h" USTRUCT(BlueprintType) struct FHeatSource { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Temperature; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 Intensity; FSD_API FHeatSource(); };