#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "Objective.h" #include "Templates/SubclassOf.h" #include "HackableBuildingObjective.generated.h" class AProceduralSetup; class ARessuplyPod; class UDebrisPositioning; UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UHackableBuildingObjective : public UObjective { GENERATED_BODY() public: UHackableBuildingObjective(); UFUNCTION(BlueprintCallable) static void DropOverCharger(AProceduralSetup* Setup, const FVector& buildingLocation, float idealRange, float idealZDistance, UDebrisPositioning* DebrisPositioning, TSubclassOf generatorClass, bool AddImportantLocation); };