#pragma once #include "CoreMinimal.h" #include "FormationData.h" #include "GroundFormationData.generated.h" UCLASS(Blueprintable) class UGroundFormationData : public UFormationData { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 FormationSize; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float FormationSpread; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float RandomSpread; public: UGroundFormationData(); };