#pragma once #include "CoreMinimal.h" #include "Engine/NetSerialization.h" #include "GraplingGunState.generated.h" USTRUCT(BlueprintType) struct FGraplingGunState { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector_NetQuantize TargetLocation; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) uint8 IsGrapling: 1; FSD_API FGraplingGunState(); };